GShift Software
Realistic character behavior for games, for everyone.
Located in Cupertino, United States, we at GShift developed an advanced entity behavior system where all actions and movements are based on player/developer input and training, which leads to very realistic behavior, more than regular entity AI.
Our Dynamic Behavior Entity (DBE) system can be used for just about anything, from CPU players in first-person shooter games to interactive and intelligent NPCs.
We decided to make this technology open to anyone, all through different tools that can be purchased directly from the website.
If you have any questions, just ask us.